![my friend pedro switch my friend pedro switch](https://images.nintendolife.com/ac836566bd0b7/pedro.original.jpg)
Once upon a time Jon Woo and Chow Fun Fat brought their movie magic to games with Stranglehold, this is everything they did not achieve Hi-Octane destruction with very forgiving systems to make it a fun ride. Mainly due to it being an ultra violent 2.5D cutout of a shooter with buckets of slow-motion-bulletime-matrix-backflip-shooting to boot. At least the campaign is relatively long, for its price.My Friend Pedro has been coming for a while and every clip I’d seen surface on Social media from developer Deadtoast only got my appetite wetter. Whilst I had no problem with its speedrunning focused nature, I’ll admit there isn’t much incentive to come back aside from that. At least we get to hear beautiful music whilst we play through Pedro’s delightful game!Īnother thing My Friend Pedro falls short on is replay value (or at least for some, it will). I would’ve loved to see how Deadtoast Entertainment interprets the voice of Pedro. For example, the story is purely text-based, which is unfortunate. Whilst the gameplay is flawless, the overall game does fall short on a few minor things. It’s actually quite satisfying to ride a skateboard whilst shooting enemies in rapid succession. For instance, you can use skateboards, explosive barrels, and footballs to your advantage in the majority of the levels.
![my friend pedro switch my friend pedro switch](https://i11d.3djuegos.com/juegos/15986/my_friend_pedro/fotos/videos/my_friend_pedro-4820771.jpg)
All the worlds have universally reactive elements, too. The first world, in fact, gives me a Chinatown vibes which is very different to Pedro’s creepily odd-natured world. That being said, all the worlds feel different.
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And, Pedro can tinker the environment to his advantage (for example, he can run in circles to screw nails higher or lower so he can easily traverse the level). It feels so unique compared to the others, with floor tiles dynamically changing according to your movement. Each environment feels different, both creatively and layout-wise. Weapons are really what make, My Friend Pedro, a special “beast” of its own, which is great because you will need strong weapons when going up against those bosses.Īside from the excellent gameplay and quirky story, My Friend Pedro really shines with its environments. It’s also worth mentioning that a good portion of the weapons on offer have a dual wield variation. There are everything from pistols to sub-machine guns to shotguns to assault rifles with ‘noobetube’ grenade launchers. My Friend Pedro’s gunplay is very fluid, fast-paced, and just pure bullet fun! Luckily, it doesn’t limit you to using pistols, either there are a good amount of guns that can be used, each of which feels different. My Friend Pedro’s control inputs were executed flawlessly.Ĭontrols are an important factor in satisfying gameplay, but gunplay is just as important in a game like this. With that being said, I was pleasantly surprised when I got the chance to get my hands on it. I’ll be honest despite remaining excited for the game, I was skeptical at its control scheme concerned me. The game is a high octane-running ballet about a man’s struggle, at the behest of a sentient banana, to obliterate all in his path. Whilst it lacks a lot on the banana-front, the gameplay and quirky story of Pedro all but make up for it. My Friend Pedro is exactly what it implies: Blood, Bullets, and Bananas. In fact, it is Devolver Digital’s best title to date, offering a charming story, creative levels, speedrunning, multiple difficulties, parkour, and great gunplay! My Friend Pedro is the banana bullet hell that you didn’t know you needed.